protoc-gen-go-micro/vendor/golang.org/x/net/http2/databuffer.go

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// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package http2
import (
"errors"
"fmt"
"sync"
)
// Buffer chunks are allocated from a pool to reduce pressure on GC.
// The maximum wasted space per dataBuffer is 2x the largest size class,
// which happens when the dataBuffer has multiple chunks and there is
// one unread byte in both the first and last chunks. We use a few size
// classes to minimize overheads for servers that typically receive very
// small request bodies.
//
// TODO: Benchmark to determine if the pools are necessary. The GC may have
// improved enough that we can instead allocate chunks like this:
// make([]byte, max(16<<10, expectedBytesRemaining))
var (
dataChunkSizeClasses = []int{
1 << 10,
2 << 10,
4 << 10,
8 << 10,
16 << 10,
}
dataChunkPools = [...]sync.Pool{
{New: func() interface{} { return make([]byte, 1<<10) }},
{New: func() interface{} { return make([]byte, 2<<10) }},
{New: func() interface{} { return make([]byte, 4<<10) }},
{New: func() interface{} { return make([]byte, 8<<10) }},
{New: func() interface{} { return make([]byte, 16<<10) }},
}
)
func getDataBufferChunk(size int64) []byte {
i := 0
for ; i < len(dataChunkSizeClasses)-1; i++ {
if size <= int64(dataChunkSizeClasses[i]) {
break
}
}
return dataChunkPools[i].Get().([]byte)
}
func putDataBufferChunk(p []byte) {
for i, n := range dataChunkSizeClasses {
if len(p) == n {
dataChunkPools[i].Put(p)
return
}
}
panic(fmt.Sprintf("unexpected buffer len=%v", len(p)))
}
// dataBuffer is an io.ReadWriter backed by a list of data chunks.
// Each dataBuffer is used to read DATA frames on a single stream.
// The buffer is divided into chunks so the server can limit the
// total memory used by a single connection without limiting the
// request body size on any single stream.
type dataBuffer struct {
chunks [][]byte
r int // next byte to read is chunks[0][r]
w int // next byte to write is chunks[len(chunks)-1][w]
size int // total buffered bytes
expected int64 // we expect at least this many bytes in future Write calls (ignored if <= 0)
}
var errReadEmpty = errors.New("read from empty dataBuffer")
// Read copies bytes from the buffer into p.
// It is an error to read when no data is available.
func (b *dataBuffer) Read(p []byte) (int, error) {
if b.size == 0 {
return 0, errReadEmpty
}
var ntotal int
for len(p) > 0 && b.size > 0 {
readFrom := b.bytesFromFirstChunk()
n := copy(p, readFrom)
p = p[n:]
ntotal += n
b.r += n
b.size -= n
// If the first chunk has been consumed, advance to the next chunk.
if b.r == len(b.chunks[0]) {
putDataBufferChunk(b.chunks[0])
end := len(b.chunks) - 1
copy(b.chunks[:end], b.chunks[1:])
b.chunks[end] = nil
b.chunks = b.chunks[:end]
b.r = 0
}
}
return ntotal, nil
}
func (b *dataBuffer) bytesFromFirstChunk() []byte {
if len(b.chunks) == 1 {
return b.chunks[0][b.r:b.w]
}
return b.chunks[0][b.r:]
}
// Len returns the number of bytes of the unread portion of the buffer.
func (b *dataBuffer) Len() int {
return b.size
}
// Write appends p to the buffer.
func (b *dataBuffer) Write(p []byte) (int, error) {
ntotal := len(p)
for len(p) > 0 {
// If the last chunk is empty, allocate a new chunk. Try to allocate
// enough to fully copy p plus any additional bytes we expect to
// receive. However, this may allocate less than len(p).
want := int64(len(p))
if b.expected > want {
want = b.expected
}
chunk := b.lastChunkOrAlloc(want)
n := copy(chunk[b.w:], p)
p = p[n:]
b.w += n
b.size += n
b.expected -= int64(n)
}
return ntotal, nil
}
func (b *dataBuffer) lastChunkOrAlloc(want int64) []byte {
if len(b.chunks) != 0 {
last := b.chunks[len(b.chunks)-1]
if b.w < len(last) {
return last
}
}
chunk := getDataBufferChunk(want)
b.chunks = append(b.chunks, chunk)
b.w = 0
return chunk
}