Update network
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@ -1,26 +1,25 @@
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// Package network is an interface for defining a network overlay
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// Package network is a package for defining a network overlay
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package network
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import (
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"github.com/micro/go-micro/config/options"
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)
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// Network is an interface defining networks or graphs
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type Network interface {
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options.Options
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// Id of this network
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Id() string
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// Connect to the network with id
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Connect(id string) error
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// Id of this node
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Id() uint64
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// Connect to a node
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Connect(id uint64) (Link, error)
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// Close the network connection
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Close() error
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// Accept messages
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// Accept messages on the network
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Accept() (*Message, error)
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// Send a message
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// Send a message to the network
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Send(*Message) error
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// Advertise a service on this network
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Advertise(service string) error
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// Retrieve list of nodes for a service
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Nodes(service string) ([]Node, error)
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// Retrieve list of connections
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Links() ([]Link, error)
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}
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// Node represents a network node
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@ -29,16 +28,19 @@ type Node interface {
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Network
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}
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// Message is a message sent over the network
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type Message struct {
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// Headers are the routing headers
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// e.g Micro-Service, Micro-Endpoint, Micro-Network
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// see https://github.com/micro/development/blob/master/protocol.md
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Header map[string]string
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// Body is the encaspulated payload
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Body []byte
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// Link is a connection to another node
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type Link interface {
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// remote node
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Node
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// length of link which dictates speed
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Length() int
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// weight of link which dictates curvature
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Weight() int
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}
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// Message is the base type for opaque data
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type Message []byte
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var (
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// TODO: set default network
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DefaultNetwork Network
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@ -1,203 +0,0 @@
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// Package transport implements the network as a transport interface
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package transport
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import (
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"context"
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"time"
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"github.com/micro/go-micro/network"
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"github.com/micro/go-micro/transport"
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"github.com/micro/go-micro/util/backoff"
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)
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type networkKey struct{}
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// Transport is a network transport
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type Transport struct {
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Network network.Network
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options transport.Options
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}
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// Socket is a transport socket
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type Socket struct {
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// The service
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Service string
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// Send via Network.Send(Message)
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Network network.Network
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// Remote/Local
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remote, local string
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// the first message if its a listener
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message *network.Message
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}
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// Listener is a transport listener
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type Listener struct {
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// The local service
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Service string
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// The network
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Network network.Network
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}
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func (s *Socket) Local() string {
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return s.local
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}
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func (s *Socket) Remote() string {
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return s.remote
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}
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func (s *Socket) Close() error {
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// TODO: should it close the network?
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return s.Network.Close()
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}
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func (t *Transport) Init(opts ...transport.Option) error {
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for _, o := range opts {
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o(&t.options)
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}
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return nil
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}
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func (t *Transport) Options() transport.Options {
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return t.options
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}
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func (t *Transport) Dial(service string, opts ...transport.DialOption) (transport.Client, error) {
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// TODO: establish pseudo socket?
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return &Socket{
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Service: service,
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Network: t.Network,
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remote: service,
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// TODO: local
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local: "local",
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}, nil
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}
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func (t *Transport) Listen(service string, opts ...transport.ListenOption) (transport.Listener, error) {
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// TODO specify connect id
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if err := t.Network.Connect("micro.mu"); err != nil {
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return nil, err
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}
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// advertise the service
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if err := t.Network.Advertise(service); err != nil {
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return nil, err
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}
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return &Listener{
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Service: service,
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Network: t.Network,
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}, nil
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}
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func (t *Transport) String() string {
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return "network"
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}
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func (s *Socket) Send(msg *transport.Message) error {
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// TODO: set routing headers?
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return s.Network.Send(&network.Message{
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Header: msg.Header,
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Body: msg.Body,
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})
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}
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func (s *Socket) Recv(msg *transport.Message) error {
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if msg == nil {
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msg = new(transport.Message)
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}
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// return first message
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if s.message != nil {
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msg.Header = s.message.Header
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msg.Body = s.message.Body
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s.message = nil
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return nil
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}
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m, err := s.Network.Accept()
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if err != nil {
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return err
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}
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msg.Header = m.Header
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msg.Body = m.Body
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return nil
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}
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func (l *Listener) Addr() string {
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return l.Service
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}
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func (l *Listener) Close() error {
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return l.Network.Close()
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}
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func (l *Listener) Accept(fn func(transport.Socket)) error {
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var i int
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for {
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msg, err := l.Network.Accept()
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if err != nil {
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// increment error counter
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i++
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// break if lots of error
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if i > 3 {
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return err
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}
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// otherwise continue
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time.Sleep(backoff.Do(i))
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continue
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}
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// reset
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i = 0
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// execute in go routine
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go fn(&Socket{
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Service: l.Service,
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Network: l.Network,
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local: l.Service,
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// TODO: remote
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remote: "remote",
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message: msg,
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})
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}
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}
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// NewTransport returns a new network transport. It assumes the network is already connected
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func NewTransport(opts ...transport.Option) transport.Transport {
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options := transport.Options{
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Context: context.Background(),
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}
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for _, o := range opts {
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o(&options)
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}
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net, ok := options.Context.Value(networkKey{}).(network.Network)
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if !ok {
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net = network.DefaultNetwork
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}
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return &Transport{
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options: options,
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Network: net,
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}
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}
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// WithNetwork passes in the network
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func WithNetwork(n network.Network) transport.Option {
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return func(o *transport.Options) {
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if o.Context == nil {
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o.Context = context.Background()
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}
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o.Context = context.WithValue(o.Context, networkKey{}, n)
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}
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}
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