63edfaa852
Sync message will be sent between peers when a new node connects/joins the network
171 lines
5.5 KiB
Go
171 lines
5.5 KiB
Go
// Code generated by protoc-gen-micro. DO NOT EDIT.
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// source: network.proto
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package go_micro_network
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import (
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fmt "fmt"
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proto "github.com/golang/protobuf/proto"
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_ "github.com/micro/go-micro/router/service/proto"
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math "math"
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)
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import (
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context "context"
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client "github.com/micro/go-micro/client"
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server "github.com/micro/go-micro/server"
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)
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// Reference imports to suppress errors if they are not otherwise used.
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var _ = proto.Marshal
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var _ = fmt.Errorf
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var _ = math.Inf
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// This is a compile-time assertion to ensure that this generated file
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// is compatible with the proto package it is being compiled against.
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// A compilation error at this line likely means your copy of the
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// proto package needs to be updated.
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const _ = proto.ProtoPackageIsVersion3 // please upgrade the proto package
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// Reference imports to suppress errors if they are not otherwise used.
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var _ context.Context
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var _ client.Option
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var _ server.Option
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// Client API for Network service
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type NetworkService interface {
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// Connect to the network
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Connect(ctx context.Context, in *ConnectRequest, opts ...client.CallOption) (*ConnectResponse, error)
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// Returns the entire network graph
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Graph(ctx context.Context, in *GraphRequest, opts ...client.CallOption) (*GraphResponse, error)
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// Returns a list of known nodes in the network
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Nodes(ctx context.Context, in *NodesRequest, opts ...client.CallOption) (*NodesResponse, error)
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// Returns a list of known routes in the network
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Routes(ctx context.Context, in *RoutesRequest, opts ...client.CallOption) (*RoutesResponse, error)
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// Returns a list of known services based on routes
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Services(ctx context.Context, in *ServicesRequest, opts ...client.CallOption) (*ServicesResponse, error)
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}
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type networkService struct {
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c client.Client
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name string
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}
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func NewNetworkService(name string, c client.Client) NetworkService {
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if c == nil {
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c = client.NewClient()
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}
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if len(name) == 0 {
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name = "go.micro.network"
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}
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return &networkService{
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c: c,
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name: name,
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}
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}
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func (c *networkService) Connect(ctx context.Context, in *ConnectRequest, opts ...client.CallOption) (*ConnectResponse, error) {
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req := c.c.NewRequest(c.name, "Network.Connect", in)
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out := new(ConnectResponse)
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err := c.c.Call(ctx, req, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *networkService) Graph(ctx context.Context, in *GraphRequest, opts ...client.CallOption) (*GraphResponse, error) {
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req := c.c.NewRequest(c.name, "Network.Graph", in)
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out := new(GraphResponse)
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err := c.c.Call(ctx, req, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *networkService) Nodes(ctx context.Context, in *NodesRequest, opts ...client.CallOption) (*NodesResponse, error) {
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req := c.c.NewRequest(c.name, "Network.Nodes", in)
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out := new(NodesResponse)
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err := c.c.Call(ctx, req, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *networkService) Routes(ctx context.Context, in *RoutesRequest, opts ...client.CallOption) (*RoutesResponse, error) {
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req := c.c.NewRequest(c.name, "Network.Routes", in)
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out := new(RoutesResponse)
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err := c.c.Call(ctx, req, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *networkService) Services(ctx context.Context, in *ServicesRequest, opts ...client.CallOption) (*ServicesResponse, error) {
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req := c.c.NewRequest(c.name, "Network.Services", in)
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out := new(ServicesResponse)
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err := c.c.Call(ctx, req, out, opts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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// Server API for Network service
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type NetworkHandler interface {
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// Connect to the network
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Connect(context.Context, *ConnectRequest, *ConnectResponse) error
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// Returns the entire network graph
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Graph(context.Context, *GraphRequest, *GraphResponse) error
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// Returns a list of known nodes in the network
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Nodes(context.Context, *NodesRequest, *NodesResponse) error
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// Returns a list of known routes in the network
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Routes(context.Context, *RoutesRequest, *RoutesResponse) error
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// Returns a list of known services based on routes
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Services(context.Context, *ServicesRequest, *ServicesResponse) error
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}
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func RegisterNetworkHandler(s server.Server, hdlr NetworkHandler, opts ...server.HandlerOption) error {
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type network interface {
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Connect(ctx context.Context, in *ConnectRequest, out *ConnectResponse) error
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Graph(ctx context.Context, in *GraphRequest, out *GraphResponse) error
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Nodes(ctx context.Context, in *NodesRequest, out *NodesResponse) error
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Routes(ctx context.Context, in *RoutesRequest, out *RoutesResponse) error
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Services(ctx context.Context, in *ServicesRequest, out *ServicesResponse) error
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}
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type Network struct {
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network
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}
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h := &networkHandler{hdlr}
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return s.Handle(s.NewHandler(&Network{h}, opts...))
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}
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type networkHandler struct {
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NetworkHandler
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}
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func (h *networkHandler) Connect(ctx context.Context, in *ConnectRequest, out *ConnectResponse) error {
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return h.NetworkHandler.Connect(ctx, in, out)
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}
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func (h *networkHandler) Graph(ctx context.Context, in *GraphRequest, out *GraphResponse) error {
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return h.NetworkHandler.Graph(ctx, in, out)
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}
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func (h *networkHandler) Nodes(ctx context.Context, in *NodesRequest, out *NodesResponse) error {
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return h.NetworkHandler.Nodes(ctx, in, out)
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}
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func (h *networkHandler) Routes(ctx context.Context, in *RoutesRequest, out *RoutesResponse) error {
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return h.NetworkHandler.Routes(ctx, in, out)
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}
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func (h *networkHandler) Services(ctx context.Context, in *ServicesRequest, out *ServicesResponse) error {
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return h.NetworkHandler.Services(ctx, in, out)
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}
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