130 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package sprig
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import (
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	"math"
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	"reflect"
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	"strconv"
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)
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// toFloat64 converts 64-bit floats
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func toFloat64(v interface{}) float64 {
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	if str, ok := v.(string); ok {
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		iv, err := strconv.ParseFloat(str, 64)
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		if err != nil {
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			return 0
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		}
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		return iv
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	}
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	val := reflect.Indirect(reflect.ValueOf(v))
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	switch val.Kind() {
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	case reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64, reflect.Int:
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		return float64(val.Int())
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	case reflect.Uint8, reflect.Uint16, reflect.Uint32:
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		return float64(val.Uint())
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	case reflect.Uint, reflect.Uint64:
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		return float64(val.Uint())
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	case reflect.Float32, reflect.Float64:
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		return val.Float()
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	case reflect.Bool:
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		if val.Bool() == true {
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			return 1
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		}
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		return 0
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	default:
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		return 0
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	}
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}
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func toInt(v interface{}) int {
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	//It's not optimal. Bud I don't want duplicate toInt64 code.
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	return int(toInt64(v))
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}
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// toInt64 converts integer types to 64-bit integers
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func toInt64(v interface{}) int64 {
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	if str, ok := v.(string); ok {
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		iv, err := strconv.ParseInt(str, 10, 64)
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		if err != nil {
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			return 0
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		}
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		return iv
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	}
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	val := reflect.Indirect(reflect.ValueOf(v))
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	switch val.Kind() {
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	case reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64, reflect.Int:
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		return val.Int()
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	case reflect.Uint8, reflect.Uint16, reflect.Uint32:
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		return int64(val.Uint())
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	case reflect.Uint, reflect.Uint64:
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		tv := val.Uint()
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		if tv <= math.MaxInt64 {
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			return int64(tv)
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		}
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		// TODO: What is the sensible thing to do here?
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		return math.MaxInt64
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	case reflect.Float32, reflect.Float64:
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		return int64(val.Float())
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	case reflect.Bool:
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		if val.Bool() == true {
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			return 1
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		}
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		return 0
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	default:
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		return 0
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	}
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}
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func max(a interface{}, i ...interface{}) int64 {
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	aa := toInt64(a)
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	for _, b := range i {
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		bb := toInt64(b)
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		if bb > aa {
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			aa = bb
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		}
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	}
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	return aa
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}
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func min(a interface{}, i ...interface{}) int64 {
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	aa := toInt64(a)
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	for _, b := range i {
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		bb := toInt64(b)
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		if bb < aa {
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			aa = bb
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		}
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	}
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	return aa
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}
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func until(count int) []int {
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	step := 1
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	if count < 0 {
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		step = -1
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	}
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	return untilStep(0, count, step)
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}
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func untilStep(start, stop, step int) []int {
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	v := []int{}
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	if stop < start {
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		if step >= 0 {
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			return v
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		}
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		for i := start; i > stop; i += step {
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			v = append(v, i)
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		}
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		return v
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	}
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	if step <= 0 {
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		return v
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	}
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	for i := start; i < stop; i += step {
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		v = append(v, i)
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	}
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	return v
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}
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