2018-07-27 16:55:06 +03:00
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package rfb
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2017-06-12 14:11:23 +03:00
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import (
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"bufio"
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"context"
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"encoding/binary"
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"fmt"
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"net"
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2017-06-13 01:52:07 +03:00
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"sync"
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2017-06-12 14:11:23 +03:00
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)
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2017-06-26 14:16:03 +03:00
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var (
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2017-07-04 01:36:10 +03:00
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// DefaultClientHandlers represents default client handlers
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DefaultClientHandlers = []Handler{
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&DefaultClientVersionHandler{},
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&DefaultClientSecurityHandler{},
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&DefaultClientClientInitHandler{},
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&DefaultClientServerInitHandler{},
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&DefaultClientMessageHandler{},
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}
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)
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2017-07-04 01:36:10 +03:00
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// Connect handshake with remote server using underlining net.Conn
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2017-06-12 14:11:23 +03:00
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func Connect(ctx context.Context, c net.Conn, cfg *ClientConfig) (*ClientConn, error) {
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conn, err := NewClientConn(c, cfg)
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if err != nil {
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conn.Close()
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cfg.ErrorCh <- err
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return nil, err
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}
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2017-06-13 01:52:07 +03:00
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2017-06-26 14:16:03 +03:00
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if len(cfg.Handlers) == 0 {
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cfg.Handlers = DefaultClientHandlers
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}
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2017-06-26 14:16:03 +03:00
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for _, h := range cfg.Handlers {
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if err := h.Handle(conn); err != nil {
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conn.Close()
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cfg.ErrorCh <- err
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return nil, err
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}
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}
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2017-06-12 14:11:23 +03:00
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return conn, nil
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}
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var _ Conn = (*ClientConn)(nil)
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// Config returns connection config
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func (c *ClientConn) Config() interface{} {
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return c.cfg
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}
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// Wait waiting for connection close
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func (c *ClientConn) Wait() {
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<-c.quit
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}
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// Conn return underlining net.Conn
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func (c *ClientConn) Conn() net.Conn {
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return c.c
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}
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// SetProtoVersion sets proto version
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func (c *ClientConn) SetProtoVersion(pv string) {
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c.protocol = pv
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}
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// SetEncodings write SetEncodings message
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func (c *ClientConn) SetEncodings(encs []EncodingType) error {
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msg := &SetEncodings{
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EncNum: uint16(len(encs)),
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Encodings: encs,
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}
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return msg.Write(c)
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}
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// Flush flushes data to conn
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func (c *ClientConn) Flush() error {
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return c.bw.Flush()
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}
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// Close closing conn
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func (c *ClientConn) Close() error {
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if c.quit != nil {
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close(c.quit)
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c.quit = nil
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}
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if c.quitCh != nil {
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close(c.quitCh)
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}
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return c.c.Close()
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}
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// Read reads data from conn
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func (c *ClientConn) Read(buf []byte) (int, error) {
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return c.br.Read(buf)
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}
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// Write data to conn must be Flushed
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func (c *ClientConn) Write(buf []byte) (int, error) {
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return c.bw.Write(buf)
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}
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// ColorMap returns color map
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func (c *ClientConn) ColorMap() ColorMap {
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return c.colorMap
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}
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// SetColorMap sets color map
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func (c *ClientConn) SetColorMap(cm ColorMap) {
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c.colorMap = cm
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}
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// DesktopName returns connection desktop name
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func (c *ClientConn) DesktopName() []byte {
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return c.desktopName
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}
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// PixelFormat returns connection pixel format
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func (c *ClientConn) PixelFormat() PixelFormat {
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return c.pixelFormat
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}
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// SetDesktopName sets desktop name
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func (c *ClientConn) SetDesktopName(name []byte) {
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c.desktopName = name
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}
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// SetPixelFormat sets pixel format
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func (c *ClientConn) SetPixelFormat(pf PixelFormat) error {
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c.pixelFormat = pf
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return nil
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}
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// Encodings returns client encodings
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func (c *ClientConn) Encodings() []Encoding {
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return c.encodings
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}
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// Width returns width
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func (c *ClientConn) Width() uint16 {
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return c.fbWidth
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}
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// Height returns height
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func (c *ClientConn) Height() uint16 {
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return c.fbHeight
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}
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// Protocol returns protocol
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func (c *ClientConn) Protocol() string {
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return c.protocol
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}
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// SetWidth sets width of client conn
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func (c *ClientConn) SetWidth(width uint16) {
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c.fbWidth = width
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}
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// SetHeight sets height of client conn
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func (c *ClientConn) SetHeight(height uint16) {
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c.fbHeight = height
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}
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2017-07-05 16:08:27 +03:00
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// SecurityHandler returns security handler
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func (c *ClientConn) SecurityHandler() SecurityHandler {
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return c.securityHandler
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}
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// SetSecurityHandler sets security handler
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func (c *ClientConn) SetSecurityHandler(sechandler SecurityHandler) error {
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c.securityHandler = sechandler
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return nil
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}
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// The ClientConn type holds client connection information
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type ClientConn struct {
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c net.Conn
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br *bufio.Reader
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bw *bufio.Writer
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cfg *ClientConfig
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protocol string
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// If the pixel format uses a color map, then this is the color
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// map that is used. This should not be modified directly, since
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// the data comes from the server.
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// Definition in §5 - Representation of Pixel Data.
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colorMap ColorMap
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// Name associated with the desktop, sent from the server.
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desktopName []byte
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// Encodings supported by the client. This should not be modified
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// directly. Instead, SetEncodings() should be used.
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encodings []Encoding
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securityHandler SecurityHandler
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// Height of the frame buffer in pixels, sent from the server.
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fbHeight uint16
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// Width of the frame buffer in pixels, sent from the server.
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fbWidth uint16
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// The pixel format associated with the connection. This shouldn't
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// be modified. If you wish to set a new pixel format, use the
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// SetPixelFormat method.
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pixelFormat PixelFormat
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quitCh chan struct{}
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quit chan struct{}
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errorCh chan error
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}
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// NewClientConn creates new client conn using config
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func NewClientConn(c net.Conn, cfg *ClientConfig) (*ClientConn, error) {
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if len(cfg.Encodings) == 0 {
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return nil, fmt.Errorf("client can't handle encodings")
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}
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return &ClientConn{
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c: c,
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cfg: cfg,
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br: bufio.NewReader(c),
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bw: bufio.NewWriter(c),
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encodings: cfg.Encodings,
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quitCh: cfg.QuitCh,
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errorCh: cfg.ErrorCh,
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pixelFormat: cfg.PixelFormat,
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quit: make(chan struct{}),
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}, nil
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}
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// DefaultClientMessageHandler represents default client message handler
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type DefaultClientMessageHandler struct{}
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// Handle handles server messages.
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func (*DefaultClientMessageHandler) Handle(c Conn) error {
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cfg := c.Config().(*ClientConfig)
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var err error
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var wg sync.WaitGroup
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wg.Add(2)
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defer c.Close()
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serverMessages := make(map[ServerMessageType]ServerMessage)
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for _, m := range cfg.Messages {
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serverMessages[m.Type()] = m
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}
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go func() {
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defer wg.Done()
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for {
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select {
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case msg := <-cfg.ClientMessageCh:
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if err = msg.Write(c); err != nil {
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cfg.ErrorCh <- err
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return
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}
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}
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}
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}()
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go func() {
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defer wg.Done()
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for {
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select {
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default:
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var messageType ServerMessageType
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if err = binary.Read(c, binary.BigEndian, &messageType); err != nil {
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cfg.ErrorCh <- err
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return
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}
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msg, ok := serverMessages[messageType]
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if !ok {
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err = fmt.Errorf("unknown message-type: %v", messageType)
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cfg.ErrorCh <- err
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return
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}
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parsedMsg, err := msg.Read(c)
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if err != nil {
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cfg.ErrorCh <- err
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return
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}
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cfg.ServerMessageCh <- parsedMsg
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}
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}
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}()
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2017-06-13 01:52:07 +03:00
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wg.Wait()
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return nil
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}
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// A ClientConfig structure is used to configure a ClientConn. After
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// one has been passed to initialize a connection, it must not be modified.
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type ClientConfig struct {
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Handlers []Handler
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SecurityHandlers []SecurityHandler
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Encodings []Encoding
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PixelFormat PixelFormat
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ColorMap ColorMap
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ClientMessageCh chan ClientMessage
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ServerMessageCh chan ServerMessage
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Exclusive bool
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Messages []ServerMessage
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QuitCh chan struct{}
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ErrorCh chan error
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quit chan struct{}
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}
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